Friday, November 29, 2019

Sample Thesis Documentation Essay Example

Sample Thesis Documentation Essay A Special IT Project Entitled Come, Visit and Explore Graceland Estates and Country Club An Audio Video Production) Developed By: Nyleah Legaspi Ricky Balasabas Dennis Narvaez Ma. Kristine Elvie Gien Villanueva Submitted in Partial Fulfillment of the requirements of the Bachelor of Science in Information Technology Major in Digital Arts Has been examined and is recommended For acceptance and approval _________________________ Mrs. Joanna Tadiosa-Javier Thesis Adviser July 2013 APPROVAL SHEET This Thesis entitled Come, Visit and Explore Graceland Estates and Country Club (An Audio Video Production) Developed by: Nyleah Legaspi Ricky Balasabas Dennis Narvaez Ma. Kristine Elvie Gien VillanuevaAfter having been presented and hereby approved By the following panelists Mrs. Joanna Tadiosa-Javier Adviser Mr. Bill Marlow Estibal I. T Special Project Coordinator __________________________ Mr. Giovanni Juntereal Dean July 2013 1. INTRODUCTION 1. 1 Background of the Problem Graceland is a place where the best moments in life are celebrated and made with a wide variety of first-class facilities and attractions for members and guests of all ages and interests. What makes Graceland distinct is how it is able to integrate man-made developments to enhance one’s experience with nature.Graceland Estates and Country club is located at Tayabas, Quezon Province. It is one of the best tourist spot in Tayabas Quezon and in nearby provinces. The Digital videographers will create an audio video production entitled Come, Visit and Explore Graceland Estates and Country Club to promote the place and will make this more popular in other places or provinces. The digital videographers will used different softwares in making this project. Also, the digital videographers will showcase the ability of making an audio video production using the skills that they acquired in digital arts.It was challenging for the digital videographers to make and produce an audio video production that will feature one of the most beautiful tourist spot in Tayabas Quezon within a certain time limit. 1. 2 Overview of the Current State of the Technology The  development  of motion picture complexity has been driven by a continuing technological evolution, ignited and manipulated by human initiative and inventiveness, which has afforded filmmakers the opportunity to practice a more complex craft to tell more complex stories.In concert with societal attitudes and proximity, this evolution has driven the development of distinct styles, movements, and methods that would have been impossible without increasingly advanced apparatus. However, while this technological progression has been linear, it has not necessarily coincided with a similar evolution of quality; the skill of a filmmaker should not be judged by the technological complexity of the production, but by the ability of the filmmaker to wield the  technology  of the time and of his or her choosing to effectively and clearly c onvey a narrative, evoke an emotion, or make an impression.Although the linear technological evolution of filmmaking has empowered filmmakers by offering a more diverse catalogue of tools and techniques, it is the filmmaker’s ability to effectively and discerningly utilize this technology within a temporal and societal context that truly drives cinematic quality, of which there has been no clear linear progression. As  film  history has progressed, so too has the sophistication of filmmaking technology, from cameras, to sound recording, to editing.Technological advancements in these areas expand the creative potential of the filmmaker. However, just because technology is more advanced does not mean that it is necessarily superior in each given application. Rather, advanced technology is advantageous in that it broadens the toolset available to the filmmaker from which he or she can discern which equipment and techniques are best suited to a given production. 1. 3 Project RationaleThe digital videographers will produce an audio video production that will promote Graceland Estates and Country Club as one of the most beautiful place to visit in Tayabas Quezon Province. The following are the person/s who will benefit by this video film and will catch the attention of many: * To the Digital Videographers: It is a privilege to the producers to promote one of the best place to visit in Tayabas Quezon. In making this project, we will learn more things in editing videos using softwares that we have learned in digital arts.This project will help the digital videographers to improve and enhance their knowledge and skills in making an audio video production for Graceland. Shooting videos and capturing still photos, editing audio and video, creating a script, implementing graphics design, animation and exposing themselves to different software and applications that will help them to acquire different skills and abilities. * To STI Lucena: This project will benef it STI Lucena, because of their students who had make this kind of project.The producers are proud that all our knowledge in making this film are from our teachers and professors in STI Lucena. It serves as a concrete proof that the school is continuously producing highly- skilled students by exposing them to various areas of information and communication technology. * To the Viewers: The audio video production in promoting Graceland will benefit the tourism in having an ideas on what Graceland can offer and will encourage them to visit Graceland as one of the tourist destination in Tayabas Quezon. To Graceland Estates and Country Club: In making an audio video production in promoting Graceland, the digital videographers will assure that they will meet their expectation in promoting their place. It will benefit the Graceland Estates and Country Club in becoming more popular in terms of businesses and tourist destination. Also, it will make their place more popular in other provinces because of the audio video production that the digital videographers will make.

Monday, November 25, 2019

Treatment of Bipolar Disorder

Treatment of Bipolar Disorder It is normal to experience mood changes throughout the day. In high mood, one may feel happy and energized while in low mood one may feel sad and inactive. To a normal person, the mood changes do not get out of control; one is able to have a balance between the high and low moods.Advertising We will write a custom research paper sample on Treatment of Bipolar Disorder specifically for you for only $16.05 $11/page Learn More Unlike normal people, people with Bipolar disorder experience extreme and sustaining mood changes that interfere with their lives (Smith, Segal and Segal par 3). The extreme mood swings experienced by Bipolar disorder patients lead to severe psychological distress that makes it impossible for the patients to lead normal lives. Also referred to as Manic Depression or Bipolar Affective Disorder, Bipolar disorder is categorized as one of the serious mood disorders. The mood disorder is characterized by extremely high (manic or hypomanic) and unusual depression states that last for days or weeks. Bipolar disorder can lead to very severe effects if not treated. Mood swings resulting from the disorder can affect school or job performance, break relationships or even lead to suicide. Pharmacotherapy and psychological therapy are the treatment options that are found to be most effective with Bipolar disorder patients. As aforementioned, Bipolar disorder has great effects on normal functioning of the patients. The sad thing about Bipolar disorder is that it tends to be a life time problem and getting an effective treatment is a challenge. However, early diagnosis and treatment of the disorder lead to positive results. Use of medication is the common option for treating Bipolar disorder (Smith, Segal and Segal par 14). Medications referred to as ‘mood stabilizers’ are used to counter mood swings and reduce the symptoms of the disorder. Use of mood stabilizers for on a long-term basis is known to have positive res ults on Bipolar disorder patients. However, since patients respond differently to mood stabilizers, different medication should be tried in order to come up with the best combination for a particular patient (Sachs, et al. 9). For effective treatment, mood stabilizers are used with combination of antidepressants and anticonvulsants. The mood stabilizer that is found to be most effective with most Bipolar disorder patients is Lithium (Sachs, et al. 9). The mood stabilizer is used together with anticonvulsants such as Carbamazepine, Valproic acid and Lamotrigine. The effective combination of medications has to be used for a long time in order to prevent reoccurrence of the mood changes. Many Bipolar disorder patients however tend to default medication. It is therefore advisable for Bipolar disorder patients to continue with their medications even when they feel as if they are cured. Although medications provide the most immediate intervention to Bipolar disorder, they do not completel y cure the disorder but manage it. In addition to medications, a Bipolar disorder patient has to adopt a lifestyle that supports wellness.Advertising Looking for research paper on psychology? Let's see if we can help you! Get your first paper with 15% OFF Learn More Though medications are the most obvious treatment option for Bipolar disorder, better results are attained when the patients receive psychotherapy alongside medications. Therapy helps Bipolar disorder patients to manage various issues resulting from the disorder, including affected self-esteem, work and relationship. Psychotherapy can also be of great help if a Bipolar disorder patient is struggling with other issues such as substance abuse. Considering that treatment for Bipolar disorder can continue for a long time, psychotherapy helps to keep the patient in medications and therefore increase chance for success. Cognitive-behavioral therapy, Family-focused therapy and Interpersonal and social rh ythm therapy are the common psychotherapies with Bipolar disorder (Smith, Segal and Segal par 16). Cognitive-behavioral therapy is particularly helpful in helping a Bipolar disorder patient to manage symptoms. This type of therapy targets the thinking patterns of a patient and can help Bipolar disorder patients to avoid triggering the symptoms through their thinking patterns. Interpersonal therapy is very important to a Bipolar disorder patient. The psychological therapy helps Bipolar disorder patients to manage their relationships, which could be highly affected by the mood disorder. Interpersonal therapy also helps the patients to manage stress and therefore reduce occurrence of the symptoms. Considering that Bipolar disorder affect biological rhythms, social rhythm therapy can be of great help to Bipolar disorder patients. In addition to the above mentioned therapies, family focused therapy can be incorporated in treatment of Bipolar disorder. Bipolar disorder affects not only th e patient but also other family members living with the patient. Family focused therapy helps in addressing the effects of the disorder to the family and therefore helps to create a strong support system for the patient. Bipolar disorder is among the severe mood disorders. Apart from affecting the normal functioning of the patients, Bipolar disorder can have severe effects on a patient’s relationships or even lead to suicide. For better results, a Bipolar disorder patient should seek early treatment. Medications and psychological therapy are the main treatment options for Bipolar disorder. Mood stabilizers such as lithium are effective in treating the disorder. The mood stabilizers are used together with anticonvulsants and antidepressants in order to achieve the better result. In addition to medications, psychotherapy is used to achieve the best result. Therapies such cognitive therapy, family-focused therapy and interpersonal therapy help in managing symptoms and helping th e patients to live well in spite of their suffering. Sachs, Gary, David Printz, David Kahn, Daniel Carpenter and John Docherty. The Expert Consensus Guideline Series Medication Treatment of Bipolar Disorder. Apr. 2000. 22 Nov. 2010. https://www.psychguides.com/bipolar/Advertising We will write a custom research paper sample on Treatment of Bipolar Disorder specifically for you for only $16.05 $11/page Learn More Smith, Melinda, Jeanne Segal and Robert Segal. Treatment for Bipolar Disorder: Getting Help and Choosing Treatments. Nov. 2010. 22 Nov. 2010. https://www.helpguide.org/

Thursday, November 21, 2019

Managing Property Businesses Essay Example | Topics and Well Written Essays - 1500 words - 3

Managing Property Businesses - Essay Example This essay demonstrates that the last type of method used to solve disputes is collaborative law. In most cases, this is used to solve divorce disputes. All the parties in the dispute have to select an attorney and both of them meet with their respective attorneys. This matter is settled out of court and the duty of the lawyers is to ensure legal compliance (Dauer, 2000).The parties in this type of process have to sign a contract that highlights the regulations to be followed during this type of process. The terms and conditions include: honesty in disclosure of documents, treating each other with respect, insulation of the children from these proceedings and there should be no mention by either party of going to court. There are various advantages of alternative decision-making procedures that make them more preferable than other traditional forms of decision making. They are usually a low-cost option as they involve no extra party or two at most. These processes usually take into a ccount the emotional aspect of various actions and both parties have to reach a solution that is beneficial to each of their needs (Dauer, 2000). The courts do not care about the personal feelings of the conflicting parties and are only concerned about the upholding of the law. The court's process is always a messy affair and one’s private matters are usually brought to the public limelight. The alternative forms of dispute resolution are a private affair and only involve the parties that are conflicting.

Wednesday, November 20, 2019

Communication conflict between culture Research Paper

Communication conflict between culture - Research Paper Example on factors however, every society has its own cultural traits that have been developed due to centuries of historical, religious and behaviorist approaches. Thus, when it comes to performing communication between two separate cultures, there is a high possibility that due to differences in cultural influences such process of communication and the elements of conflict that obviously remain integrally related with methods of communication among people belonging to separate socio-cultural disciplines, would contradict against one another and such problem of contradiction between cultures, in the context of communication, is surely a matter of great concern. According to scholarly interpretations, the process of communication can be defined â€Å"[as] a system of behavior† (Novinger 4). Consequently, it has also been identified that â€Å"[because] different cultures often demand very different behaviors, intercultural communication is more complex than communication between persons of same culture† (Novinger 4). However, in order to over the obstacles of intercultural communication, several attempts have been made by sociological and linguistic scholars and those attempts have resulted in considerable progress since last 20 years within the same domain. According to the theorists, the entire process of communication can be divided into two categories, namely, subjective and objective. The objectivists of intercultural communication are of opinion that another world, which is separate from general individual existence, exists and people in search of harmony among behavior of other people orient their methods of communicati on by depending on situations or environment. Thus, according to objectivists, communication is not self-determined; rather it is dependent on external factors like situation or environment. The subjectivists, however, have adopted quite a contrasting position than that of the objectivists as they opine that communication generates from free human

Monday, November 18, 2019

Article Critique - about a Private School Issue

Critique - about a Private School Issue - Article Example Through review and analysis of available literature concerning education, Shaw (2010) shows that education is a bad public good whose inefficiency as well as infectiveness can only be solved by competition from the private sector (education is also a private good). The article began by highlighting an economist’s assumption that at least education is in portion a public good. Since it has spillover benefits enjoyed by people although they do not pay for; and as result they are probable to be ‘free riders’ on the offered education. Under the present (or at least latest) economic theory, there is an assumption that education will be provided sub-optimally. As a result, the likely under-provision has resulted to the support of the concept that government should intervene to offer education. Today, education at all levels (apart from the initial few years after birth); the government substantially provides education almost everywhere in the world beginning with the Un ited States (Shaw, 2010). The design of the study bring into perspective studies that have discovered that the problem inherent in this development is quality of services provided by the government, education inclusive, is always poor. Provision of services by government is categorized as a public good. The government offers many services whose beneficiaries do not pay for. Those beneficiaries have a tendency of becoming free riders. They therefore do not offer the monitoring quality they would offer if they paid directly for the service. Roberts and Simpson (2011) have shown that the professional standing of education board members reflect on the overall state education ranking. This illustrates where the poor quality of the public good partly emanates from in support of this the argument that a public good is a bad public good. Referring to the impact of higher education, the author says that â€Å"contemporary education has stunted a whole person’s

Saturday, November 16, 2019

Video Games A Curse Or A Blessing Psychology Essay

Video Games A Curse Or A Blessing Psychology Essay Nowadays, video games are more advanced than they ever were. Fascinating story lines, and more complex levels than before, these video games become more and more sought after by todays youth. It has become easier to purchase and access games with mature ratings (M) by underage children and teenagers. Parents would argue that video games corrupt the minds of the teens, and it could lead them to develop a violent personality that can make them become aggressive and commit crimes. And since we are all aware about the parenthood protective instinct, their concerns are understandable. Incidents like the school shooting like the one that happened in Colorado thirteen years ago, child aggression, and the decrease in school work are said to be the effect of video gaming. Of course, it is not for all the video games that exist but games like Doom, Madworld, and Gears of War are some of the games that are blamed. Parents state that more than a thousand of scientific reviews and studies conclude that the exposure to media violence and violent video gaming increases the aggressive behavior of youths. In a paper that was written by Rachel Ray called Violent Video Games, she strongly supports the idea that aggressive video games hold some strong effect on the young boy practicing that act. She begins her article by referring to the shootings in Kentucky, Paducah, Colorado, and Columbine. She states that in those cases, the teenagers who were responsible for those shootings were addicted to Doom. Furthermore, she said that there is correlation between youth and teens behaviors and violent video games are undeniable. Ray also stated: I personally believe that aggressive video games have an effect on young adults, and in turn can cause them to commit crimes. (Ray, 2006) Another research suggested that when performing violent acts in video games may contribute in teenagers aggression than just watching violent scenes on movies and TV shows. According to this view, the more teens act violently while playing game, the more likely they will perform violent acts in their real life (Cesarone, 1994).   In the majority of video games, females are the ones who are depicted to be victims. Video Games such as, Grand Theft Auto promote and talks about theft, prostitution, and violent behavior.   This game encourages males to behave in a wrong way if they want to move along the levels of the game. Furthermore, research has found that males tend to play video games more than women which may produce factor of such aggressiveness in video games.   It is known that acting out such violence as opposed to just viewing it will cause the young boy to become more familiar acting violently without any consequence. Moreover, to explore the question about how playing video games my change the brain, Dr. Vincent Matthews and some of his colleagues at Indiana University who have studied media violence looked at what happen in the brain of twenty eight students who were randomly chosen to play either a non-violent or a first-person shooter games (violent video game) every day at an intervals of a week. At the beginning of this study, researchers used Functional magnetic resonance imaging scan for the brain in order to understand its activity when the study participants who are all young adult men, while playing the lab based task either involving non-emotional or emotional contents. The participants were scanned over and over again while repeating the same tasks, after one week of playing the two opposite types of video games (Park, 2011). Researchers found out that the participants who practiced the violent video games showed less activity in the areas about emotions, inhibition, and attention in the brain. Mathews stated: Behavioral studies shown an increase in aggressive behavior after violent games, and what we show is the physiological explanation for what the behavioral studies are showing (Park, 2011). We are showing that there are changes in the brain function that are likely related to that behavior. One task that the participants completed while being under the scan appraised their response to non-violent vs. violent words. The participants were presented with non-violent words such as walk, run, and talk and violent words such as harm, hit, shoot, and kill (Park, 2011). Therefore, Dr. Mathews came with a conclusion that the changes that happens to the brain while playing violent video games dont appear to be permanent; however, documenting that the brain changes when playing the violent games even if it is for just few hours a day for a whole week., and this can be a significant proof on how young players can be affected when playing these kinds of games.   Ã‚  Ã‚   Personally speaking I love playing violent video games, because when I do so I forget about all my daily problems and I release all the frustration I assembled during the day by shooting zombies or damaging cars and buildings. The major problem that we had when we wanted to play those games was the approval of our parents because no one of any age wants someone to breathe down you neck or looking over your shoulder in order to observe what you are doing. For centuries, parents have that protective instinct for their children and want to protect from anything aggressive or violent. For instance, even in sports, it exist violence to some degree. For example, the American football the coach tells his players almost every day to rip the opponent player heads off. The fact remains that violence is all around us and violent computer games simply provide teens and young boys with a new high level to entertain themselves. Almost every year, the bestselling video games in US are the one which are most violent. When I was 13 years old I enjoyed playing violent Video Games with my older brother, and thankfully our parents allowed us to play any game we chose. Our parents decision to let us play whatever we want was not random because when I asked my mother why she allowed us to play those kind of games she told me that she knew that her and my father raised us well to make our own right decisions and she was sure that we will never practice what we experienced in those video game in real life. In 2011, the best seller game was Call of Duty, and for those who are familiar with video games that game is one of the most violent. I understand that parents cant stop worrying about the influence of those games on their children. Though, it is possible that young players will be more prone to imitate violence they see, it is important to keep in mind that the most aggressive video games are rated mature for a specific reason. Reasonable and well raised children wont start walking around and shooting people, robbing old women, or stealing cars. Violence is just a single small part of video games entertainment value. Olsen said in a New York Times article: teens can try out different identities, how it feels to be a hero, a trickster, a feared or scorned killer or someone of a different age or sexà ¢Ã¢â€š ¬Ã‚ ¦in a safe fantasy world of video games (Olsen, 2011). For teenagers, violent video games offer mature oriented adventures that go together with their age range better than th ose offered by non violent games for children. Violent games like Call of Duty allows for more interaction and control over the environment you are playing in and it is less structured than the ones we found in movies and TV shows. Through the use of violence, video games can significantly reduce stress by distracting young gamers from pressures of their daily lives. For example, college students who are stuck between school responsibilities, part times jobs, and household chores might find a button machine for violent games a solution to enjoyably release stress and frustrations. According to a study done by Texas AM professor Christopher Ferguson, violent and aggressive video games can be used as a therapeutic solution to combat anger and depression(Ferguson, 2007). Moreover, according a research that was published in Psychology of Violences in August 2011, the degree to which competitiveness young gamers reach while practicing their hobby is more likely than the degree of violence to cause aggression in those gamers personality((Paul J. C. , Adachi, 2011). Watching, practicing, and playing games that depict bloodshed are very therapeutic in a sense that violence on our screen helps us understand death. As the author of the book Killing Monsters Gerard Jones said: Why children need fantasy, super heroes, and make-believe violenceà ¢Ã¢â€š ¬Ã‚ ¦through immersion in imaginary combat and identification with a violent protagonist, children engage the rage they stifledà ¢Ã¢â€š ¬Ã‚ ¦and become more capable of using it against lifes challenges.(Jones, 2008) Even though it seems like I am in a strong opposition on how my opponents view on seeing the video games as a curse for children and teenagers, I understand their concern and I believe that the best solution is for parents to monitor their children. That means that they should study their personality, see how they perceive those video games, and then decide based on their kids personality if they are capable of handling violent video games without switching their behavior from for what their children are allowed to do in their spare time. In the end, they are responsible to know what video games their children play and have the authority to regulate what video games their children play or how much time they are allowed to play video games. Aside from the video game rating system, there is information available about every video game in the internet, parents can Google the games name and read all the information about it. Parents need to observe and control violent video games for the ir children only if they think that it will affect their behavior and personality; However, if the parents raised their children well, they will not have anything to worry about because they will trust that they will not behave by the same the characters in those violent video games act. Therefore, when monitored by parents, violent video games will not make teens and children violent and aggressive, it will help them overcome stress and anxiety by providing them with entertainment inside their houses, and it will allow them to take out their daily frustration on fantasy characters instead of taking it out on real people.

Wednesday, November 13, 2019

Important presidential elections :: history

Important presidential elections Some of the most important presidential elections 1812 The election of 1812 consisted of a battle between James Madison, and De Witt Clinton. Madison had represented both Democratic and Republican beliefs, while Clinton was a Federalist. James Madison was born in Port Conway, Va., on March 16, 1751. A Princeton graduate, he joined the struggle for independence on his return to Virginia in 1771. He had been an active politician in the 1770's and 1780's. He was greatly know for championing the Jefferson reform program, and in the Continental Congress. Madison, in collaboration, had participated greatly in the, Federalist, a paper who's main purpose was to ratify the constitution. Madison first became president in 1809, when he bested Charles C. Pickney. He had led the U.S. in a very unpopular war, in which the U.S. hadn't been prepared for...the War of 1812. De Witt Clinton was a Federalist, who's main purpose of the election was to get the U.S. out of a war in which he felt was very unnecessary. DeWitt held every major elective office in New York between 1797 and 1828--assemblyman, senator, mayor of New York City, lieutenant governor, and governor. He was a philanthropist and patron of the arts and science and, as canal commissioner, championed construction of the Erie and Champlain canals. The method in which these candidates received nomination was by the Electoral College, or by King Caucus. The idea of political conventions had not been present at this time. There were no third-party candidates in this election. The major issue of this election was the War of 1812. The War of 1812, or "Mr. Madison's War", had been very unpopular among different sections of America. Mainly the ship owners in New England. The war was supposed to protect. This war was supposed to help their shipping, but instead, it had kept them from trading and making money. The winner of the election of 1812 was James Madison. Madison collected 128 electoral votes, while Clinton received 89, and the number of "No Votes Cast" was 1. The Vice-presidential candidate, who won the election was Elbridge Gerry, who received 131 electoral votes, while Jared Ingersoll received 86. There was no record of the number of popular votes for this election. My opinion of why Madison had won the election is because he had led the country into the War of 1812, and therefore, he should be allowed to fight it.